{
  "id": "bandit",
  "name": "Bandit",
  "rawClassName": "JobDefinitionData",
  "sourceFile": "MonoBehaviour/Bandit.asset",
  "addedInPatch": "45eba068",
  "displayName": "Bandit",
  "job": 2,
  "icon": {
    "src": "/assets/sprites/9ca9a93c38ba6cda.png",
    "hash": "9ca9a93c38ba6cda"
  },
  "mapSymbol": {
    "src": "/assets/sprites/2a70d308443d334a.png",
    "hash": "2a70d308443d334a"
  },
  "agentPreferredMinCombatDistance": 0,
  "agentPreferredMaxCombatDistance": 1,
  "agentProjectileAttackSpread": 1,
  "agentNoActionManeuverTimeout": 100000.04,
  "agentDetectHostiles": true,
  "agentListenToWarningFromAllies": true,
  "agentIgnoreWarningFromAlliesToNonAggressive": false,
  "agentWaterCostOverride": -1,
  "ignoreWarningFromAlliesIfNotOnThreatList": false,
  "combatBehavior": 1,
  "detectBehavior": 1,
  "abilityIds": [
    "bandit-hemorrhage"
  ],
  "passiveIds": [
    "leather-armor"
  ],
  "isCombat": true
}